Game Process
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As mentioned, 10,101 genesis robots will be generated randomly with a different set of characteristics. Containers will be opened on the fair launch principle — no one knows in advance whether you’ll get an ordinary robot or a rare one. Opening of containers will become available after 8,888 robots are sold.
Game Details
Rarity: Legendary, Epic, Rare, Common
Power: 0–100
Intelligence: 0–100
Speed 0–100
Stamina 0–100
Dope 0–100
All the characteristics can be increased with the help of accessories. You cannot change only the basic external characteristics (color, shape of the robot, etc.), while you can change clothes.
Also, the character has characteristics that need to be maintained:
a parameter that is enhanced by cool accessories. Like a boombox or stereo glasses
Health: 0–100
Spent in mini-games, battles, etc. Restored through the use of METAL.
Energy: 0–100
Spent in the same way as health, restored over time. If the robot owns a home, it recovers faster.
Rating
Street credibility. It rises after successful robberies and raids, victories in battles, and so on. If you behave smoothly — your rating rises.
The city is divided into districts, and the districts are divided into lots of different sizes. The land can be bought or captured. Then you can start brewing METAL — the local drink that keeps robots alive and active. But watch out! Your neighbors are not always friendly and your territory may be liked by someone else!
Land & Farming
Mini-games
There're a lot of things to do in Los Machines. You can just hang out in bar or go do some crime activites to earn $MTL. Here's the list of what you'll be able to do in the city:
Bank robbery
A bank is a serious business. In order to rob it, you need to have at least three robots with a rating of 100+, at least one gun for three and masks that hide their faces. Each trip to the bank takes up energy and health. If you fail, you simply lose your health and return to your hideout in disgrace. If you succeed, you get a monetary reward. The better armed and the higher the rating of the characters, the greater the chances of success.
Store robbery
We rob stores from infancy, so the rating does not matter. If you want, you can go alone without a weapon. The probability of success will be small, but it will still be there. You can just discreetly take out a can or two of METAL under your shirt.
In the same way, if you fail, you simply lose health and energy. If you succeed, you get a reward!
Fight Club
Smells of faulty wiring in here. Yes, this is the club that no one talks about. Underground fights. Player versus player. Bet before entering. Winner takes all.
Drunk Races
What could be better than cold METAL in the morning? Go out and jump behind the wheel of your clunker and hand it out sideways! Bet and let’s ride. Winner takes all, loser bathes in disgrace.
Dance-battle
We can’t fight all the time! There are other fights for the pacifists. Show off what your body is capable on the dance floor! It is important to pump the Dope stat to win.
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Every gang is an important part of this city. You cannot survive alone, unless you are John Wick himself. Gangs maintain order and dictate laws. The gangs decide how the city lives.
There can be an unlimited number of gangs. The gangs are created by the users themselves. But a common goof cannot create a gang — you need a reputation. The character’s rating must be at least 500. The higher the rating — the more people can be called into the gang.
Gangs
1. Name of the gang
2. Сoat of arms
3. Description
4. Tagline
5. Membership fee (paid once upon joining and replenishes the gang’s common fund)
6. Requirements for gang members
7. Clothes — all gang members wear clothes from the same set. A set can be selected from presets, or you can draw and load clothes yourself. A gang of bank robbers in Victorian outfits is a sight to behold.
8. If the gang is opened or private
The goal is to create the largest gang to control most of the city. The city consists of 5 districts. Each of the districts is controlled by one of the gangs. Districts are graded in size and wealth. The coolest gang owns the richest neighborhood. What does control over an area give? It’s simple — $MTL. All members of the leader gang receive a daily payment in the form of METAL (% of transactions in the game).
The sharpness and strength of the gang is formed based on the total rating, strength, speed, and so on of its members.
You’ve taken away the pensions of all the old ladies in your area and are down to sipping juice? Don’t relax just yet. Once young gangs reach your level, they can claim your area. You’ll have to fight back.
Have you put together a daring young group that is ready to compete with the elders? The gang can then go to showdowns every night and seize new territories.
When creating a gang, the following is set:
To be successful in your shady affairs, you need to arm and dress to match. Items and guns are dropped at the local market (official store). You can buy them for $MTL, the drops are limited.

There may be 100 Desert Eagles, 5 Ak-47 and so on. It’s the same with clothes. There are common ones, there are super rare ones.
Clothes and guns increase not only your characteristics, but also the chance of a successful robbery or raid.

Also, there are plenty of various overhead accessories, such as giant batteries on the back, which will increase the supply of energy and speed up its replenishment. Dope accessories: boombox, chains, stereo glasses and so on.
Guns & Clothes
We are striving to build the game’s economy in such a way that on average a good player can earn $400–1000 per month, depending on the time spent in the game. But we cannot give any guarantees of earnings, and there is also no limit. The income of players who have many robots, are successful in robberies, skillfully upgrade their characters and manage a top gang, will be higher than $5,000 per month, according to our preliminary calculations.
ROI
The game will use two main tokens: $LQT — the native token of the liquidifty.io platform and $MTL — the main token of the Drunk Robots game.

$MTL will be required for shopping, health recovery, missions, and so on. All rewards for successfully completing minigames and farming will also be paid in $MTL.

$LQT will be used as the main currency in the secondary market, where it can be exchanged, it can also be used for some actions. LQT-BNB staking may be required for improving the characteristics of your robots.
In-game token
Roadmap
Players page — October, 2021
A page, where you can see your robots, their characteristics, rarity, replenish energy and health.

Browser mini-game — October, 2021
The first mini-game that will allow the best players to get unique and rare in-game items.

In-game store — October, 2021

Secondary marketplace — October, 2021

PVE — store and bank robbery– October, 2021

Gangs — November, 2021

Gang rating and wars — November, 2021

Farming–November, 2021
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Stay Tuned